Danielle Miller
Visual Development & Concept Art
California, USA
I'm currently working as a vizdev/concept artist and illustrator, but my brain is wired for design in all its formats and I came to the art and design world through drawing and painting. I love my pens, pencils, and watercolors, but my professional process usually consists of Photoshop, Illustrator, Blender or Maya, and Unreal Engine.Past Clients: World Design City, Zynga, Starburns, Ford, TEDx, architecture firmsCurrent WIP: improving my UE5 procedural shader creation skillset in a gamejam